๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Chess Metaphors: Artificial Intelligence and the Human Mind

โœ Scribed by Diego Rasskin-Gutman, Deborah Klosky (transl.)


Publisher
The MIT Press
Year
2009
Tongue
English
Leaves
232
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain.

Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. He examines concept after concept, move after move, delving into the varied mental mechanisms and the cognitive processes underlying the actions of playing chess. Bringing the game of chess into a larger framework, he analyzes its collateral influences that spread along the frontiers of games, art, and science. Finally, he investigates AI's effort to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship) and how the results fall short when compared to the truly creative nature of the human mind.


๐Ÿ“œ SIMILAR VOLUMES


Chess Metaphors: Artificial Intelligence
โœ Diego Rasskin-Gutman, Deborah Klosky (transl.) ๐Ÿ“‚ Library ๐Ÿ“… 2009 ๐Ÿ› The MIT Press ๐ŸŒ English

When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available

Chess Metaphors: Artificial Intelligence
โœ Diego Rasskin-Gutman, Deborah Klosky (transl.) ๐Ÿ“‚ Library ๐Ÿ“… 2009 ๐Ÿ› The MIT Press ๐ŸŒ English

When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available

The Emotion Machine: Commonsense Thinkin
โœ Marvin Minsky ๐Ÿ“‚ Library ๐Ÿ“… 2006 ๐Ÿ› Simon & Schuster ๐ŸŒ English

Early efforts to model human-like thinking with machines using rules were interesting but failed in a number of ways to capture even simple ways that humans think. Marvin Minsky, AI pioneer at MIT, insists that we understand the mistakes and can begin to appreciate how the mind actually works in fun

The Emotion Machine: Commonsense Thinkin
โœ Marvin Minsky ๐Ÿ“‚ Library ๐Ÿ“… 2006 ๐Ÿ› Simon & Schuster ๐ŸŒ English

In this mind-expanding book, scientific pioneer Marvin Minsky continues his groundbreaking research, offering a fascinating new model for how our minds work. He argues persuasively that emotions, intuitions, and feelings are not distinct things, but different ways of thinking. By examining these d