Challenges and Opportunities for Transforming From STEM to STEAM Education
โ Scribed by Douglas Huffman (editor)
- Publisher
- IGI Global
- Year
- 2020
- Tongue
- English
- Leaves
- 349
- Series
- Advances in Educational Technologies and Instructional Design (AETID)
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education. Challenges and Opportunities for Transforming From STEM to STEAM Education is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students.
โฆ Table of Contents
Title Page
Copyright Page
Book Series
Editorial Advisory Board and List of Reviewers
Table of Contents
Detailed Table of Contents
Preface
Section 1: STEAM Education Learning Environments
Chapter 1: Designing STEAM Learning Environments
Chapter 2: Tools to Mediate Learning and Self-Assessment in a STEAM Unit of Work
Chapter 3: Artistic Biotechnology
Chapter 4: Science Cartoons (SciToons)
Section 2: STEAM Education in Schools and School District Initiatives
Chapter 5: Becoming STEAM
Chapter 6: Making Success
Section 3: STEAM Education Beyond the Classroom
Chapter 7: A Laboratory for Creativity
Chapter 8: Black Girls STEAMing Through Dance
Section 4: STEAM in Teacher Education
Chapter 9: The Transdisciplinary Nature of STEAM Education
Chapter 10: Using Arts Education in STEM With the Science and Engineering Practice of Developing and Using Models
Chapter 11: Learning From Place
Compilation of References
About the Contributors
Index
๐ SIMILAR VOLUMES
<p></p><p><span>This book examines the push and pull of factors contributing to and constraining conversion of STEM (science, technology, engineering and math) education programs into STEAM (science, technology, engineering, math and arts) education programs. The chapters in this book offer thought-
<strong><em>Build the skills mathematicians and scientists need!</em></strong><br /><br />A is for arts--and for the advantage students gain when you integrate arts into STEM instruction. As research in neuroscience shows, arts activities enhance creativity, problem solving, memory systems, and anal
1. Why STEM should become STEAM -- 2. What science says about the arts and creativity -- 3. Bringing STEAM into schools -- 4. Guidelines for creating a STEAM school -- 5. Frequently asked questions about integrating the arts and STEM -- 6. Implementing arts integration in the primary grades (K-4) --