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C++20 for Lazy Programmers: Quick, Easy, and Fun C++ for Beginners

✍ Scribed by Will Briggs


Publisher
Apress
Year
2021
Tongue
English
Leaves
681
Edition
2nd ed.
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the β€œspaceship” operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines.

With this unique method, you’ll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you’ll be ready to build real-world C++ applications and game projects on your own.

What You Will Learn:

  • The brand-new C++20 standard
  • Programming graphics and games with the SDL library, using SSDL, the "Simple SDL" wrapper library
  • How to use the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers
  • β€œAnti-bugging” for easy fixes to common problems
  • Sound practices for becoming a productive programmer
  • How to make your own big projects, including a C++-based arcade game
  • The built-in Standard Template Library (STL) functions and classes for easy and efficient programming
  • Powerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programming

Who This Book Is For
All who are new to C++, either self-learners or students in college-level courses.

✦ Table of Contents


Front Matter ....Pages i-xxvii
Getting Started (Will Briggs)....Pages 1-46
Images and Sound (Will Briggs)....Pages 47-65
Numbers (Will Briggs)....Pages 67-84
Mouse, and if (Will Briggs)....Pages 85-105
Loops, Input, and char (Will Briggs)....Pages 107-131
Algorithms and the Development Process (Will Briggs)....Pages 133-145
Functions (Will Briggs)....Pages 147-177
Functions, Continued (Will Briggs)....Pages 179-197
Using the Debugger (Will Briggs)....Pages 199-215
Arrays and enum (Will Briggs)....Pages 217-236
Animation with structs and Sprites (Will Briggs)....Pages 237-255
Making an Arcade Game: Input, Collisions, and Putting It All Together (Will Briggs)....Pages 257-284
Standard I/O and File Operations (Will Briggs)....Pages 285-304
Character Arrays and Dynamic Memory (Will Briggs)....Pages 305-323
Classes (Will Briggs)....Pages 325-344
Classes, Continued (Will Briggs)....Pages 345-367
Operators (Will Briggs)....Pages 369-394
Exceptions, Move Constructors and =, Recursion, and O notation (Will Briggs)....Pages 395-410
Inheritance (Will Briggs)....Pages 411-438
Templates (Will Briggs)....Pages 439-460
Virtual Functions and Multiple Inheritance (Will Briggs)....Pages 461-481
Linked Lists (Will Briggs)....Pages 483-499
The Standard Template Library (Will Briggs)....Pages 501-516
Building Bigger Projects (Will Briggs)....Pages 517-531
Esoterica (Recommended) (Will Briggs)....Pages 533-555
Esoterica (Recommended), Continued (Will Briggs)....Pages 557-584
Esoterica (Not So Recommended) (Will Briggs)....Pages 585-599
C (Will Briggs)....Pages 601-617
Moving on with SDL (Will Briggs)....Pages 619-626
Back Matter ....Pages 627-677

✦ Subjects


Computer Science; Professional Computing; Open Source


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