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C++ Game Development by Example: Learn to Build Games and Graphics with SFML, OpenGL, and Vulkan Using C++ Programming

โœ Scribed by Shekar, Siddharth


Publisher
Packt Publishing, Limited
Year
2019
Tongue
English
Leaves
407
Category
Library

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โœฆ Synopsis


Basic concepts. C++ concepts -- Mathematics and graphics concepts -- SFML 2D game development. Setting up your game -- Creating your game-- Finalizing your game -- Modern OpenGL 3D game development. Getting started with OpenGL -- Building on the game objects -- Enhancing your game with collision, loops, and lighting -- Rendering 3D objects with Vulkan. Getting started with Vulkan -- Preparing the clear screen -- Creating objects resources -- Drawing Vulkan objects.;This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.

โœฆ Table of Contents


Basic concepts. C++ concepts --
Mathematics and graphics concepts --
SFML 2D game development. Setting up your game --
Creating your game--
Finalizing your game --
Modern OpenGL 3D game development. Getting started with OpenGL --
Building on the game objects --
Enhancing your game with collision, loops, and lighting --
Rendering 3D objects with Vulkan. Getting started with Vulkan --
Preparing the clear screen --
Creating objects resources --
Drawing Vulkan objects.

โœฆ Subjects


C++ (Computer program language);Computer games--Design;Computer games--Programming;Object-oriented programming languages;Electronic books;Computer games -- Programming;Computer games -- Design


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