<p><p>Recently, rapid technological advances have been influencing the global business operations strategies at companies of all sizes like never before. At the same time, there has been a shift in business cultures due to the rising prevalence of matrix organizations and innovative thinking. This b
Business Design Thinking and Doing: Frameworks, Strategies and Techniques for Sustainable Innovation
✍ Scribed by Angèle M. Beausoleil
- Publisher
- Palgrave Macmillan
- Year
- 2022
- Tongue
- English
- Leaves
- 233
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
✦ Table of Contents
Preface
Acknowledgements
Contents
Abbreviations
List of Figures
List of Tables
1 Introduction to Design-Driven Innovation
1.1 Introduction
1.1.1 Warm Up Exercise: Word Association
1.2 Defining and Demystifying Innovation
1.2.1 Discussion Exercise: Objects and Actions—Innovation as You See It
1.3 Key Influences and Orientations
1.4 Critical Factors and Skills
1.5 Innovation Development: Past and Present
1.5.1 Case Map Example: Blockbuster and Netflix
1.6 Organizations: To Design or Not to Design
1.6.1 Former Innovators: RIP
1.6.2 Resilient Innovators: Survivors
1.7 Summary and Reflection
2 Introduction to Business Design
2.1 Introduction
2.1.1 Warm Up Exercise: Design an Object
2.2 What Is Business Design?
2.2.1 Discussion Exercise: Designed Innovation
2.3 Designing Change and Managing Innovation
2.4 Business Design Method: Four Steps to Design-Driven Innovation
2.5 Chapter 2: Summary and Reflection
References
3 Business Design Method Step 1: Start
3.1 Introduction
3.1.1 Warm Up Exercise: Story of Me
3.1.2 Part I: Initiating Innovation by Design
3.1.2.1 Human-Centred Design Mindsets
3.1.3 Innovation Teams and Participant Types
3.1.4 Chapter 3: Part I—Summary and Reflection
3.2 Part II: Initiating a Business Design Challenge
3.2.1 Warm Up Exercise: Pass the Message
3.2.2 Innovations Team Forming
3.2.2.1 Exercise: Personal SWOT
3.2.2.2 Exercise: Team SWOT
3.2.3 Team Forming and Innovation Design Brief Crafting
3.2.4 Chapter 3: Part II—Summary and Reflection
Anchor 15
4 Business Design Method Step 2: Find
4.1 Introduction
4.1.1 Warm Up Exercise: Trading Card
4.1.2 Part I: Need Finding as Qualitative Research Method
4.1.2.1 Generating Insights from Need Finding
4.1.2.2 Case Examples: How Have Organizations Used Need Finding?
4.1.3 Key Design Research Methods: Observational Research and Empathy Interviews
4.1.4 Creating a Lean Field Research Plan
4.1.4.1 Preparing for Field-Based Research
4.1.4.2 Empathy Interviews
4.1.5 Part I: Summary and Reflection
4.2 Part II: Thick Data Collection and Analysis
4.2.1 Warm Up Exercise: Items Sorting
4.2.2 Thick Data Analysis
4.2.3 Data Sorting: Sift, Sort and Label
4.2.4 From Analysis to Synthesis
4.2.4.1 Exercise: Insight Statements
4.2.4.2 Exercise: Problem Statement (with Insight)
4.2.5 Design Critique Session = Feedback Loop
4.2.6 Part II: Summary and Reflection
5 Business Design Method Step 3: Frame
5.1 Introduction
5.1.1 Warm Up Exercise: Alternative Uses
5.1.2 Part I: Framing the Right Problem to Solve
5.1.3 Framing Personas from Insights and Problem Statements
5.1.3.1 Exercise: Empathy Map
5.1.3.2 Exercise: Personas
5.1.4 Framing Problems and Questions for Ideation
5.1.4.1 Exercise: How Might We Question
5.1.5 Design Critique Session = Feedback Loop
5.1.6 Part I: Summary and Reflection
5.2 Part II: Framing Ideas, Analogies and Prototypes
5.2.1 Warm Up Exercise: Analogy Maker
5.2.2 Creative Framing and Ideation
5.2.2.1 Generating Ideas Using Metaphors and Analogies
5.2.2.2 Exercise: Rapid Ideation
5.2.3 Framing Prototypes from Ideas
5.2.3.1 Exercise: Rapid Prototyping
5.2.3.2 Exercise: Journey Map
5.2.4 Design Critique Session = Feedback Loop
5.2.5 Part II: Summary and Reflection
6 Business Design Method Step 4: Solve
6.1 Introduction
6.1.1 Warm Up Exercise: Paper Airplanes
6.1.2 Solving the Right Problem Through Prototyping
6.1.3 Evaluating Problems Through Prototypes
6.1.4 Evaluation Strategies for Prototypal Solutions
6.1.5 Part I: Summary and Reflection
6.2 Part II: Solving Through Implementation
6.2.1 Warm Up Exercise: Story Madlib
6.2.2 Storytelling
6.2.2.1 Exercise: Three-Act Story
6.2.3 Designing a Pilot Implementation Plan
6.2.3.1 Wayfinding: Designing Better Plans and Pathways
6.2.4 Designing Performance Measures
6.2.5 Part II: Review and Reflection
7 Reflective Practice and Design
7.1 Introduction
7.1.1 Warm Up Exercise: Success Paths
7.2 Reflection Is the Most Impactful Strategy
7.2.1 Teaching, Learning and Assessing Reflective Practice
7.2.1.1 Exercise: Reflection Paper
7.2.1.2 Exercise: Journaling
7.2.1.3 Exercise: One-Minute Paper
7.2.1.4 Exercise: Free Writing
7.2.1.5 Exercise: Free Drawing
7.2.2 Reflecting on Business Management Tools
7.2.3 Reflecting on the Business Design Learning Journey
7.2.3.1 Exercise: 360 Reflection and Evaluation
7.2.3.2 Exercise: Personal Learning Journey Map
8 Templates and Worksheets
8.1 Introduction
8.2 7 Chapter 1: Templates and Worksheets
8.3 7 Chapter 2: Templates and Worksheets
8.4 7 Chapter 3: BDM Step 1: START Templates and Worksheets
8.5 7 Chapter 4: BDM Step 2: FIND Templates and Worksheets
8.6 7 Chapter 5: BDM Step 3: FRAME Templates
8.7 7 Chapter 6: BDM Step 4: SOLVE Templates
8.8 7 Chapter 7: Reflection Templates
Appendix
Glossary
Index
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