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Building XNA 2.0 Games: A Practical Guide for Independent Game Development

✍ Scribed by James Silva, John Sedlak (auth.)


Publisher
Apress
Year
2008
Tongue
English
Leaves
453
Edition
1
Category
Library

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✦ Synopsis


Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following:

  • The creation of a polished game from start to finish
  • Design philosophies
  • Next–gen 2D graphics, including shaders
  • Techniques for fast, fluid game play
  • XACT Audio and XInput
  • Eye–catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development.

✦ Table of Contents


Front Matter....Pages i-xx
A .NET Snapshot....Pages 1-17
A Crash Course in XNA....Pages 19-39
Planning Your Game....Pages 41-50
The Map Editor....Pages 51-92
The Character Editor....Pages 93-126
Bringing It to the Game....Pages 127-169
Particle Mayhem....Pages 171-220
XACT Audio, Rumble, and More....Pages 221-248
Scripting, AI, and Depth (and Death)....Pages 249-290
Menus, a HUD, and Deployment....Pages 291-332
Postprocessing Effects....Pages 333-360
Networking....Pages 361-398
Back Matter....Pages 399-442

✦ Subjects


Programming Techniques


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