Building Hidden Object Browser Games: Codeless Game Construction using Construct2 & Construct3. (Construct Game Starter Kit Collection)
β Scribed by Stephen Gose
- Tongue
- English
- Leaves
- 223
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Table of Contents
Preface
Distribution Permission
Forewords
Disclosures
Disclaimer
Workbook Content
About this Workbook
How to Read & Use this workbook:
Viewing the eBook:
The Community'' Workbook Editions
External Links
References Used
Your newly obtained skills β¦
More Resources
Programming Courses
Part I β Concept & DesignHidden Objects'' Design Workshop
About this Workshop
Building Hidden Objects'' Games
Hidden Objects Genre Description
> Game Genre Deconstruction
Historical BackgroundHidden Objects'' Gameplay Concepts
Introduction to Game Design
Game Design SystemTM & Components
Game Mechanics (GM) β Logic & Rules
Game Mechanics (GM) β Data Structure
> Free Forum Advice'' onHidden Games'' Creation
> Deeper Dive: Solving Replayability
Game Framework Mechanisms
Cashing In with Hidden Object'' Games
Part II: Construct2 Production
Lesson 1: Game Project Launch
About Your Project:
Project Settings:
Configuration Settings
Design Consideration: CMS, PWA, or SWPA!
> Creating a C2 SWPA Game Version?
> FYI: Creating a C2 CMS or PWA Game Version?
Comparing your code
Lesson 2: Scaling Objects & Layouts
What is Your Competition Doing?
> Game Competitor Examples
My Evaluations
> Game #1: Smurfs Interactive Game
> Game #2: Highlights Kids: Hidden Pictures
> Game #3: Spot the Difference β HTML5 Game (Construct 3)
> Game #4: Ryan Guitar GitHub Example
> Game #5: Garage Sale
> Game #6: Messy Room
Competitors' eCommerce Website Examples
Lesson 3: Loading & Placing items.
Lesson Instructions
Lesson 4: Game Mechanics Mgmt.
Inside TheGame Loop''
Game Mechanics Structure
How to Create Events
Game Set-up
Game Play Phase
> Making the Magnifying Glass''
> Managing Cooty Spiders
> Debugging Cooty Sizing
> Debugging the Cooty Inventory
Practice Method #1
> Bonus Game & Download
Download Lesson 4.capx'' file
Lesson 5: Game Conversion Methods.
Conversion Method #2
Lesson Instructions
> Step #1: Building a Grid.
> Step #2: Create more Layers.
> Step #3: Load images.
> Step #4: Deploy Hidden Objects.
> Step #5: Game Mechanics & Events Used.
Practice Method #2
Competitor Games Revisited! β¦
Download Lesson 5 .capx'' files
> Available Bonus Games β¦
Lesson 6: He says,He's already Got One''!
Modify a Gamer's Score & Discoveries''
Download Lesson 6.capx'' files
Lesson 7: Find the Difference!
Lesson Instructions
Customized Margins
Deeper Dive: AI Project Preparations
Download Lesson 7 .capx'' files
Lesson 8:Game Lost & Won'' Scenes!
Hidden Item Inventory
Game Finished'' Scene(s)
> Determine Rules forGame Won''
> Determine Rules for Game Lost''
Global Objects & Layouts
Practice Session
Download Lesson 8.capx'' file
Part III: Construct3 Production
Lesson 1: Game Project Launch
About Your Project:
Project Settings: Color Theme, Start-up & Display
Configuration Settings: Advanced & Editor
Design Consideration: CMS, PWA, or SWPA!
> Creating a C3 SWPA Game Version?
> FYI: Creating a C3 CMS or PWA Game Version?
Comparing your code
Lesson 2: Scaling Objects & Layouts
What is Your Competition Doing?
> Game Competitor Examples
My Evaluations
> Game #1: Smurfs Interactive Game
> Game #2: Highlights Kids: Hidden Pictures
> Game #3: Spot the Difference β HTML5 Game (Construct 3)
> Game #4: Ryan Guitar GitHub Example
> Game #5: Garage Sale
> Game #6: Messy Room
Competitors' eCommerce website Examples
Lesson 3: Loading & Placing items.
Lesson Instructions
Lesson 4: Game Mechanics Mgmt.
Inside The Game Loop''
Game Mechanics Structure
How to Create Events
Game Set-up
Game Play Phase
> Making theMagnifying Glass''
> Managing Cooty Spiders
> Debugging Cooty Sizing
> Debugging the Cooty Inventory
Practice Method #1
> Bonus Game & Download
Download Lesson 4 .c3p'' file
Lesson 5: Game Conversion Methods.
Conversion Method #2
Lesson Instructions
> Step #1: Building a Grid.
> Step #2: Creating More Layers.
> Step #3: Load images.
> Step #4: Deploy Hidden Objects.
> Step #5: Game Mechanics & Events Used.
Practice Method #2
Competitor Games Revisited! β¦
Download Lesson 5.c3p'' files
> Available Bonus Games β¦
Lesson 6: He says, He's already Got One''!
Modify a Gamer'sScore & Discoveries''
Download Lesson 6 .c3p'' file
Lesson 7: Find the Difference!
Lesson Instructions
Customized Margins
Deeper Dive: AI Project Preparations
Download Lesson 7.c3p'' files
Lesson 8: Game Lost & Won'' Scenes!
Hidden Item InventoryGame Finished'' Scene(s)
> Determine Rules for Game Won''
> Determine Rules forGame Lost''
Global Objects & Layouts
Practice Session
Download Lesson 8 .c3p'' file
Part IV: Expanding this Prototype
Lesson 9: Adding Unique Features.Play Again?''
> Lesson Instructions
> Reset the Global Variables.
A Better Game Start''
Integrating Multiple Languages??
Main Menu as aPicture Gallery''?
Levels & Campaigns'' LayoutCreate Your Own Adventures'' (CYOA)
> Customized Margins
Touch & Mouse Controls
Game Count-down Timers
> Visual Timer Bar
> Kitchen Egg Timers
Lesson 10: Search Lists & Scoring
Method #2 Static Lists
Restricted Search with Random Deployment
Dynamic Search Lists & Quantities
> Alchemist's ApprenticeTM'' Example
>Agents From U.N.C.L.E.TM'' Example
Saving & Loading Game Sessions
Starting Your Own Game Studio!
Lesson 11: One GM'' to Rule them all β¦
Lesson 12 Capstone: Exchanging Artwork
Japanese Shinro Puzzles
Irezumi vs. Horimono Tattoos
Cooty Queen!
> Game Option Settings!It takes a Thief'' β RPG Integration!
Computer Security Technician!
Interpol Agent
3D Tomb Raider β a Hidden Objects RPG!
Lyme Disease
The Alchemist's ApprenticeTM β a Hidden Objects RPG!
U.N.C.L.E. Agents β a Hidden Objects'' RPG!
What's next?
Game Distribution & Marketing
Introduction: 8-Step Deployment Method.
Selling Directly β The Advantages
Book Review Protocol
Tell the world about your game!
Conclusion
Bonus Development Content
Certification Examination
Appendix
More Resources β¦You don't know JS Yet'' by Kyle Simpson
Construct Demos
Appendix: Game Developer Tool Kits
Artwork Resources
Selling your Game Artwork & Assets
JavaScript Garden
Additional Appendices
Appendix: Making WebXR Games!
Appendix: Safe JavaScript Using OLOO
Deeper Dive: JS Delegation (aka ``Inheritance''?)
The old way
Objects Linking to Other Objects (OLOO)
Compare your code
Object.create
Exercise Lesson 9:
Game Singletons
Deeper Dive: Object Manipulation objects in ES5/6
Lesson Summary
Resource References:
Answers to Exercises
Appendix: Safe JavaScript Using OLOO
π SIMILAR VOLUMES
This article focuses on the so-called get-passive, frequently regarded as a problematic construction in the linguistic literature. It is my contention that a lexically-based approach is insufficient to account for the appropriateness of the get-passive, since pragmatic and contextual factors are als
<i>Construction Contracts 3e</i>was written to serve as a learning tool and reference guide. The fundamentals of contract law are presented, along with an in-depth treatment of the construction topics which most frequently result in litigation illustrated by example cases. In addition the author pro
Construction Insurance and UK Construction Contracts, 2nd Edition comprises commentary on all the most important contracts, regulations and policies. This book will be useful reading for those in the construction industry, including architects, quantity surveyors, project managers, contractors and f