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Building Hidden Object Browser Games: Codeless Game Construction using Construct2 & Construct3. (Construct Game Starter Kit Collection)

✍ Scribed by Stephen Gose


Tongue
English
Leaves
223
Category
Library

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✦ Table of Contents


Table of Contents
Preface
Distribution Permission
Forewords
Disclosures
Disclaimer
Workbook Content
About this Workbook
How to Read & Use this workbook:
Viewing the eBook:
The Community'' Workbook Editions External Links References Used Your newly obtained skills … More Resources Programming Courses Part I β€” Concept & DesignHidden Objects'' Design Workshop
About this Workshop
Building Hidden Objects'' Games Hidden Objects Genre Description > Game Genre Deconstruction Historical BackgroundHidden Objects'' Gameplay Concepts
Introduction to Game Design
Game Design SystemTM & Components
Game Mechanics (GM) β€” Logic & Rules
Game Mechanics (GM) β€” Data Structure
> Free Forum Advice'' onHidden Games'' Creation
> Deeper Dive: Solving Replayability
Game Framework Mechanisms
Cashing In with Hidden Object'' Games Part II: Construct2 Production Lesson 1: Game Project Launch About Your Project: Project Settings: Configuration Settings Design Consideration: CMS, PWA, or SWPA! > Creating a C2 SWPA Game Version? > FYI: Creating a C2 CMS or PWA Game Version? Comparing your code Lesson 2: Scaling Objects & Layouts What is Your Competition Doing? > Game Competitor Examples My Evaluations > Game #1: Smurfs Interactive Game > Game #2: Highlights Kids: Hidden Pictures > Game #3: Spot the Difference β€” HTML5 Game (Construct 3) > Game #4: Ryan Guitar GitHub Example > Game #5: Garage Sale > Game #6: Messy Room Competitors' eCommerce Website Examples Lesson 3: Loading & Placing items. Lesson Instructions Lesson 4: Game Mechanics Mgmt. Inside TheGame Loop''
Game Mechanics Structure
How to Create Events
Game Set-up
Game Play Phase
> Making the Magnifying Glass'' > Managing Cooty Spiders > Debugging Cooty Sizing > Debugging the Cooty Inventory Practice Method #1 > Bonus Game & Download Download Lesson 4.capx'' file
Lesson 5: Game Conversion Methods.
Conversion Method #2
Lesson Instructions
> Step #1: Building a Grid.
> Step #2: Create more Layers.
> Step #3: Load images.
> Step #4: Deploy Hidden Objects.
> Step #5: Game Mechanics & Events Used.
Practice Method #2
Competitor Games Revisited! …
Download Lesson 5 .capx'' files > Available Bonus Games … Lesson 6: He says,He's already Got One''!
Modify a Gamer's Score & Discoveries'' Download Lesson 6.capx'' files
Lesson 7: Find the Difference!
Lesson Instructions
Customized Margins
Deeper Dive: AI Project Preparations
Download Lesson 7 .capx'' files Lesson 8:Game Lost & Won'' Scenes!
Hidden Item Inventory
Game Finished'' Scene(s) > Determine Rules forGame Won''
> Determine Rules for Game Lost'' Global Objects & Layouts Practice Session Download Lesson 8.capx'' file
Part III: Construct3 Production
Lesson 1: Game Project Launch
About Your Project:
Project Settings: Color Theme, Start-up & Display
Configuration Settings: Advanced & Editor
Design Consideration: CMS, PWA, or SWPA!
> Creating a C3 SWPA Game Version?
> FYI: Creating a C3 CMS or PWA Game Version?
Comparing your code
Lesson 2: Scaling Objects & Layouts
What is Your Competition Doing?
> Game Competitor Examples
My Evaluations
> Game #1: Smurfs Interactive Game
> Game #2: Highlights Kids: Hidden Pictures
> Game #3: Spot the Difference β€” HTML5 Game (Construct 3)
> Game #4: Ryan Guitar GitHub Example
> Game #5: Garage Sale
> Game #6: Messy Room
Competitors' eCommerce website Examples
Lesson 3: Loading & Placing items.
Lesson Instructions
Lesson 4: Game Mechanics Mgmt.
Inside The Game Loop'' Game Mechanics Structure How to Create Events Game Set-up Game Play Phase > Making theMagnifying Glass''
> Managing Cooty Spiders
> Debugging Cooty Sizing
> Debugging the Cooty Inventory
Practice Method #1
> Bonus Game & Download
Download Lesson 4 .c3p'' file Lesson 5: Game Conversion Methods. Conversion Method #2 Lesson Instructions > Step #1: Building a Grid. > Step #2: Creating More Layers. > Step #3: Load images. > Step #4: Deploy Hidden Objects. > Step #5: Game Mechanics & Events Used. Practice Method #2 Competitor Games Revisited! … Download Lesson 5.c3p'' files
> Available Bonus Games …
Lesson 6: He says, He's already Got One''! Modify a Gamer'sScore & Discoveries''
Download Lesson 6 .c3p'' file Lesson 7: Find the Difference! Lesson Instructions Customized Margins Deeper Dive: AI Project Preparations Download Lesson 7.c3p'' files
Lesson 8: Game Lost & Won'' Scenes! Hidden Item InventoryGame Finished'' Scene(s)
> Determine Rules for Game Won'' > Determine Rules forGame Lost''
Global Objects & Layouts
Practice Session
Download Lesson 8 .c3p'' file Part IV: Expanding this Prototype Lesson 9: Adding Unique Features.Play Again?''
> Lesson Instructions
> Reset the Global Variables.
A Better Game Start'' Integrating Multiple Languages?? Main Menu as aPicture Gallery''?
Levels & Campaigns'' LayoutCreate Your Own Adventures'' (CYOA)
> Customized Margins
Touch & Mouse Controls
Game Count-down Timers
> Visual Timer Bar
> Kitchen Egg Timers
Lesson 10: Search Lists & Scoring
Method #2 Static Lists
Restricted Search with Random Deployment
Dynamic Search Lists & Quantities
> Alchemist's ApprenticeTM'' Example >Agents From U.N.C.L.E.TM'' Example
Saving & Loading Game Sessions
Starting Your Own Game Studio!
Lesson 11: One GM'' to Rule them all … Lesson 12 Capstone: Exchanging Artwork Japanese Shinro Puzzles Irezumi vs. Horimono Tattoos Cooty Queen! > Game Option Settings!It takes a Thief'' β€” RPG Integration!
Computer Security Technician!
Interpol Agent
3D Tomb Raider β€” a Hidden Objects RPG!
Lyme Disease
The Alchemist's ApprenticeTM β€” a Hidden Objects RPG!
U.N.C.L.E. Agents β€” a Hidden Objects'' RPG! What's next? Game Distribution & Marketing Introduction: 8-Step Deployment Method. Selling Directly β€” The Advantages Book Review Protocol Tell the world about your game! Conclusion Bonus Development Content Certification Examination Appendix More Resources …You don't know JS Yet'' by Kyle Simpson
Construct Demos
Appendix: Game Developer Tool Kits
Artwork Resources
Selling your Game Artwork & Assets
JavaScript Garden
Additional Appendices
Appendix: Making WebXR Games!
Appendix: Safe JavaScript Using OLOO
Deeper Dive: JS Delegation (aka ``Inheritance''?)
The old way
Objects Linking to Other Objects (OLOO)
Compare your code
Object.create
Exercise Lesson 9:
Game Singletons
Deeper Dive: Object Manipulation objects in ES5/6
Lesson Summary
Resource References:
Answers to Exercises
Appendix: Safe JavaScript Using OLOO


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