Building Android games with Cocos2d-x
โ Scribed by Raydelto Hernandez
- Publisher
- Packt Publishing
- Year
- 2015
- Tongue
- English
- Leaves
- 160
- Series
- Community experience distilled
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Cocos2d-x is a multi-platform C++ gaming framework in active development maintained by Chukong technologies. It wraps all the essential elements needed for creating a game, making the task of game building very developer-friendly.
Starting with a vital primer to get you up and running with your development environment, you will quickly dive in to exploring the latest version of this framework. You will understand major framework improvements to render objects at lightning speed, extend and maintain code easily, and improve the label API to add great functionality such as glow, shadows, and outlines to labels.
Through the creation of a real game, you will explore the core components of development including Physics, enabling you to create realistic sprite movements, and particle systems to dynamically simulate explosions, fire, rain, and smoke, as well as exploring the sound engine to make your game more robust. Finish by integrating Cocos2d-x C++ code with native Android code to launch games with the classic Java Android application.
What you will learn
โข Set up your work environment
โข Learn how to create graphic elements and animate them
โข Use the built-in physics engine to make your games more realistic
โข Manage user interaction using the touch and accelerometer capabilities
โข Boost your game's visual appeal by learning to add text and using true type and bitmap fonts
โข Enhance your game by adding sound effects and background music
โข Discover how to add rich explosion effects using particle systems
โข Add native Java code to your Android game
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