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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

✍ Scribed by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace (auth.)


Publisher
Apress
Year
2015
Tongue
English
Leaves
481
Category
Library

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✦ Table of Contents


Front Matter....Pages i-xxiii
Introducing 2D Game Engine Development with JavaScript....Pages 1-13
Working with HTML5 and WebGL....Pages 15-45
Drawing Objects in the World....Pages 47-76
Implementing Common Components of Video Games....Pages 77-126
Working with Textures, Sprites, and Fonts....Pages 127-185
Defining Behaviors and Detecting Collisions....Pages 187-232
Manipulating the Camera....Pages 233-272
Implementing Illumination and Shadow....Pages 273-363
Integrating Physics and Particles....Pages 365-418
Supporting Camera Background....Pages 419-440
Building a Sample Game: From Design to Completion....Pages 441-455
Back Matter....Pages 457-468

✦ Subjects


Computer Science, general


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