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โœฆ   LIBER   โœฆ

๐Ÿ“

Bridging the Gap Between Ai, Cognitive Science, and Narratology With Narrative Generation

โœ Scribed by Takashi Ogata, Jumpei Ono


Publisher
Information Science Reference
Year
2020
Tongue
English
Leaves
435
Edition
1
Category
Library

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โœฆ Synopsis


The use of cognitive science in creating stories, languages, visuals, and characters is known as narrative generation, and it has become a trending area of study. Applying artificial intelligence (AI) techniques to story development has caught the attention of professionals and researchers; however, few studies have inherited techniques used in previous literary methods and related research in social sciences. Implementing previous narratology theories to current narrative generation systems is a research area that remains unexplored.

Bridging the Gap Between AI, Cognitive Science, and Narratology With Narrative Generation is a collection of innovative research on the analysis of current practices in narrative generation systems by combining previous theories in narratology and literature with current methods of AI. The book bridges the gap between AI, cognitive science, and narratology with narrative generation in a broad sense, including other content generation, such as a novels, poems, movies, computer games, and advertisements. The book emphasizes that an important method for bridging the gap is based on designing and implementing computer programs using knowledge and methods of narratology and literary theories. In order to present an organic, systematic, and integrated combination of both the fields to develop a new research area, namely post-narratology, this book has an important place in the creation of a new research area and has an impact on both narrative generation studies, including AI and cognitive science, and narrative studies, including narratology and literary theories. It is ideally designed for academicians, researchers, and students, as well as enterprise practitioners, engineers, and creators of diverse content generation fields such as advertising production, computer game creation, comic and manga writing, and movie production.

โœฆ Table of Contents


Title Page
Copyright Page
Book Series
Editorial Advisory Board
Table of Contents
Detailed Table of Contents
Preface
Section 1: Cognitive Approaches to Narratology and Narrative Generation
Chapter 1: Cognitive Transition and Cutting Techniques for Narrative Film Rhetoric Simulation
Chapter 2: Multi-Disciplinary Paths to Actor-Centric Non-Player Character Emotion Models
Chapter 3: Extension of Clinical/Psychological Approach Using Post Narratology
Chapter 4: Defining the Verbs for โ€œUnderstanding and Interpretationโ€ of Japanese Sake
Chapter 5: 300โ€“500 Threshold of Context Memory and Assumption Experiment
Section 2: Narrative Generation Systems and Narrative Content Generation
Chapter 6: Bridging the Gap Between Narrative Generation Systems and Narrative Contents With Kabuki-Oriented Narratology and Watakushi Monogatari
Chapter 7: Haiku Generation From Narratological Perspective
Chapter 8: On Logical Literary Work Generation and More
Chapter 9: An Analysis of Cognitive Elements and Effects of Video Commercials
Section 3: Social Perspectives of Narratological and Narrative Generation Methods
Chapter 10: Narrative Generation Using Psychological Value Variables
Chapter 11: Effect of External Activate Factors Serving as Clue
Chapter 12: Design of Narrative Creation in Innovation
Compilation of References
About the Contributors
Index
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