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๐Ÿ“

Bottlenecks: Aligning UX Design with User Psychology

โœ Scribed by David C. Evans (auth.)


Publisher
Apress
Year
2017
Tongue
English
Leaves
269
Edition
1
Category
Library

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โœฆ Synopsis


โ€œBottlenecksโ€™ is a tight and eminently actionable read for business leaders in startups and enterprises alike. Evans gives us a rich sense of key psychological processes and even richer examples of them in action.โ€ - Nir Eyal, Author of Hooked: How to Build Habit-Forming Products

โ€œClients frequently ask our UX researchers and designers for deeper truths about why certain designs work and others fail. Bottlenecks offers practical explanations and evidence based on the idea that human cognition did not begin with the digital age.โ€ - John Dirks, UX Director and Partner, Blink UX

โ€œBottlenecks brings together two very important aspects of user experience design: understanding users and translating this into business impact. A must-read for anyone who wants to learn both.โ€ - Josh Lamar, Sr. UX Lead, Microsoft Outlook


Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that will determine whether customers will be receptive to your digital innovations.

Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike.

Innovators in design and students of psychology will learn:

  • The psychological processes determining usersโ€™ perception of, engagement with, and recommendation of digital innovations
  • Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness
  • Strategies for marketing and product development in an age of social media and behavioral targeting
  • Hypotheses for research that both academics and enterprises can perform to better meet usersโ€™ needs

Who This Book Is For

Designers and entrepreneurs will use this book to give their innovations an edge on what are increasingly competitive platforms such as apps, bots, in-car apps, augmented reality content). Usability researchers and market researchers will leverage it to enhance their consulting and reporting. Students and lecturers in psychology departments will want it to help land employment in the private sector.

What Readers Will Learn

  • The psychological processes determining usersโ€™ perception of, engagement with, and recommendation of digital innovations
  • Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness
  • Strategies for marketing and product development in an age of social media and behavioral targeting
  • Hypotheses for research that both academics and enterprises can perform to better meet usersโ€™ needs

โœฆ Table of Contents


Front Matter....Pages i-xxi
Front Matter....Pages 1-1
Foveal Acuity....Pages 3-12
Task Orientation....Pages 13-20
Attentional Focus....Pages 21-33
Front Matter....Pages 35-35
Gestalt Perception....Pages 37-50
Depth Perception....Pages 51-62
Motion Perception....Pages 63-70
Front Matter....Pages 71-71
Working Memory....Pages 73-84
Signal Detection....Pages 85-94
Long-Term Memory....Pages 95-102
Encoding and Retrieval....Pages 103-114
Front Matter....Pages 115-115
Personality....Pages 117-128
Developmental Stages....Pages 129-136
Needs....Pages 137-144
Fun....Pages 145-154
Front Matter....Pages 155-155
Schedules of Reinforcement....Pages 157-168
Escalating Commitment....Pages 169-176
Approach Avoidance....Pages 177-184
Routes to Persuasion....Pages 185-190
Front Matter....Pages 191-191
Social Capital....Pages 193-198
Group Polarization....Pages 199-212
Front Matter....Pages 191-191
Social Influence....Pages 213-224
Front Matter....Pages 225-225
Receptivity Thresholds....Pages 227-234
Six Degrees of Recommendation....Pages 235-248
Back Matter....Pages 249-260

โœฆ Subjects


User Interfaces and Human Computer Interaction;Applied Psychology;Computer Appl. in Social and Behavioral Sciences;Digital/New Media;Social Media;Game Development


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