<p></p><p>This volume builds a conceptual basis for assessment promoting learning in Content and Language Integrated Learning (CLIL) classrooms and proposes practical assessment approaches and activities that CLIL teachers can apply in the classroom. CLIL as an educational context is unique, as lang
Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning (Issn, 36)
β Scribed by Thomai Alexiou, Athanasios Karasimos
- Publisher
- De Gruyter Mouton
- Year
- 2023
- Tongue
- English
- Leaves
- 277
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL.
Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
β¦ Table of Contents
Contents
1 Introducing board games in education
2 Debunking the myths of board games
3 The benefits of board games and its impact factor in education
4 The outline of the following chapters
5 By way of epilogue
References
1 Introduction
2 The CLIL method: Definition and characteristics
3 Challenges in CLIL-ing through board games
4 Benefits of board games: Classroom evidence
5 Different games and guidelines
6 Conclusion
References
1 Introduction
2 Our study
3 Results
4 Discussion
5 Conclusion
Appendix 1
Appendix 2
References
1 Introduction
2 Implementation of the board game
3 Conclusion
References
1 Introduction
2 Board-games in CLIL classes
3 The Hunger Grammar Games
4 Methodology of the qualitative analysis
5 Data analysis and discussion
6 Conclusion
References
1 Introduction
2 Content and language integrated learning (CLIL)
3 Game-based learning (GBL) in the CLIL context
4 The state of the art of language testing and assessment
5 Methodology
6 Results: The validation process of Reflective Learning Journals
7 Discussion
8 Conclusions
List of abbreviations
References
1 Introduction
2 The study
3 Results
4 Discussion
5 Conclusion and further directions
References
1 Introduction
2 Board games and CLIL
3 Data and methodology
4 Analysis and findings
5 Discussion
6 Conclusion
Appendices
References
1 Introduction
2 Foreign language teaching in French primary schools
3 Action research
4 Conclusion
Appendices
References
1 Introduction
2 Board games: Old habit, new perspective in CLIL
3 Escape room board games and CLIL
4 Research methodology
5 Data analysis and discussion
6 Beyond escape-room board games: creating a CLIL digital escape room
7 Concluding remarks
References
1 Introduction
2 Academic language for educational purposes
3 Scaffolding as a language-supportive methodology for content and language integrated settings
4 Current study
5 Results
6 Discussion and further perspectives
7 Conclusion
Appendix 1 List of terms used in the game
References
Notes on contributors
Index
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