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๐Ÿ“

Blender 3D Cookbook

โœ Scribed by Enrico Valenza


Publisher
Packt Publishing
Year
2015
Tongue
English
Leaves
608
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.
This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

โœฆ Subjects


Graphics Design Adobe CAD Computer Modelling Desktop Publishing Electronic Documents Rendering Ray Tracing User Experience Usability Computers Technology Software Video Production Digital Audio Photography


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