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Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

โœ Scribed by Satheesh Pv


Publisher
Apress
Year
2021
Tongue
English
Leaves
175
Edition
1st ed.
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.

Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, youโ€™ll create material, meshes, and textures.

The last chapter brings all the concepts together by building a demo game. By the end of the book, youโ€™ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.

What You Will Learn

  • Discover Blueprints and how to apply them in Unreal Engine 4
  • Get started with C++ programming in Unreal Engine 4
  • Apply the concepts of physics and ray-casting
  • Work with the Gameplay Framework

Who This Book Is For

Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.

โœฆ Table of Contents


Front Matter ....Pages i-xiii
Introduction to Unreal Engine 4 (Satheesh Pv)....Pages 1-20
Introduction to Blueprints (Satheesh Pv)....Pages 21-31
C++ and Unreal Engine 4 (Satheesh Pv)....Pages 33-54
Gameplay Classes (Satheesh Pv)....Pages 55-78
Physics and Raycasting (Satheesh Pv)....Pages 79-100
Importing Meshes and Textures (Satheesh Pv)....Pages 101-130
Demo Game (Satheesh Pv)....Pages 131-162
Back Matter ....Pages 163-165

โœฆ Subjects


Computer Science; Game Development; Programming Techniques


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