<p><p>Traditionally, genetics laboratory exercises at the university level focus on mono- and dihybrid crosses and phenotypic analysisβexercises under traditional time, materials, and process constraints. Lately, molecular techniques such as gene cloning, polymerase chain reactions (PCR), and bioinf
Beginning Programming Using Retro Computing: Learn BASIC with a Commodore Emulator
β Scribed by Gerald Friedland
- Publisher
- Apress
- Year
- 2019
- Tongue
- English
- Leaves
- 94
- Edition
- 1st ed.
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Learn programming using the Commodore 16/Plus 4 system. Following this book, you and your children will not only learn BASIC programming, but also have fun emulating a retro Commodore system. There are many ways to bring the fun of learning to program in the 1980s back to life. For example, downloading the VICE emulator to a Raspberry Pi allows for the classic βturn on and programβ experience and also provides some retro computing project fun. Many parents learned programming in this same way and can have fun helping their children follow the same path.
You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system thatβs easy, approachable, and fun with a nostalgic twist.
Commodore computers were the most sold computing devices before the iPhone. Nowadays, the Commodore system can be run using freely available emulation on modern computers. This book uses VICE, which is available for PC, Mac, Linux, as an online app, and on the Raspberry Pi. Beginning Programming Using Retro Computing offers simple programming concepts to give children and adults alike a sense of wonder in seeing that words they write have the power to do things, like play sounds, draw graphics, or finish math homework.
β¦ Table of Contents
Front Matter ....Pages i-xv
The Start Screen (Gerald Friedland)....Pages 1-2
Simple Drawing (Gerald Friedland)....Pages 3-8
Math (Gerald Friedland)....Pages 9-11
Sound (Gerald Friedland)....Pages 13-18
Colors (Gerald Friedland)....Pages 19-23
Graphics (Gerald Friedland)....Pages 25-31
Errors (Gerald Friedland)....Pages 33-36
Variables (Gerald Friedland)....Pages 37-41
Math and Variables (Gerald Friedland)....Pages 43-48
A Program (Gerald Friedland)....Pages 49-56
Questions (Gerald Friedland)....Pages 57-61
Counting (Gerald Friedland)....Pages 63-67
What If? (Gerald Friedland)....Pages 69-71
More Programs (Gerald Friedland)....Pages 73-83
Back Matter ....Pages 85-90
β¦ Subjects
Computer Science; Hardware and Maker; Programming Languages, Compilers, Interpreters
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