Getting started -- Application fundamentals -- Depth image processing -- Skeleton tracking -- Advanced skeleton tracking -- Gestures -- Speech -- Beyond the basics
Beginning Kinect Programming with the Microsoft Kinect SDK
β Scribed by Jarrett Webb, James Ashley
- Publisher
- Apress
- Year
- 2012
- Tongue
- English
- Leaves
- 433
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.
Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. Youll learn the fundamental code basic to almost all Kinect applications. Youll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.
Helps you create a proper development environment for Kinect applications.
Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
Provides fun examples that keep you engaged and learning
What youβll learn
Create a proper development environment
Work with data streams from the Kinect sensor
Use skeleton-tracking for interactive applications
Build speech-aware applications
Develop simple, Kinect-based games for the PC
Learn the underlying math involved in three-dimensional programming
Who this book is for
Beginning Kinect Programming with the Microsoft Kinect SDK is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with WPF and C#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software.
β¦ Subjects
ΠΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ°;Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΈΠ³Ρ;
π SIMILAR VOLUMES
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-d
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-d
Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version, Kinect for Windows SDK, provides developers with the tools to develop applications that run o
Building application using Kinect for Windows SDK. Covers the Kinect for Windows SDK v1.6. A practical step-by-step tutorial to make learning easy for a beginner. A detailed discussion of all the APIs involved and the explanations of their usage in detail. Procedures for developing motion-sensing ap