No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that wa
Beginning Game Programming
✍ Scribed by Jonathan S. Harbour
- Book ID
- 127446093
- Year
- 2004
- Tongue
- English
- Weight
- 9 MB
- Edition
- 1
- Category
- Library
- ISBN
- 1592005861
No coin nor oath required. For personal study only.
✦ Synopsis
Learn the essential skills needed to demystify game programming and harness the power of WindowsR and DirectXR. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library?great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!"
✦ Subjects
Разработка игр
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