<p>Do you have an awesome idea for the next break-through mobile gaming title? This updated editionΒ will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.Β </p><p>You will learn the basics needed to join the ra
Beginning Android Games Development: From Beginner to Pro
β Scribed by Ted Hagos, Mario Zechner, J.F. DiMarzio, Robert Green
- Publisher
- Apress
- Year
- 2020
- Tongue
- English
- Leaves
- 374
- Edition
- 4th ed.
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.
You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.
And you will learn about publishing and marketing your games to monetize your creation.
What You Will Learn
- Gain knowledge on the fundamentals of game programming in the context of Android
- Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
- Develop two 2D games from scratch, based on Canvas API and OpenGL ES
- Create a full-featured 3D game
- Publish your games, get crash reports, and support your users
- Complete your own playable 2D OpenGL games
Who This Book Is For
Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
β¦ Table of Contents
Front Matter ....Pages i-xvii
Setup (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 1-11
Project Basics (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 13-28
Android Studio (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 29-44
Whatβs in an Android Application (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 45-54
Introduction to Game Development (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 55-65
Building the Crazy Eights Game (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 67-148
Building the Balloon Popper Game (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 149-233
Testing and Debugging (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 235-268
Introduction to OpenGL ES (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 269-315
Monetization (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 317-326
Publishing the Game (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 327-340
Whatβs Next (Ted Hagos, Mario Zechner, J. F. DiMarzio, Robert Green)....Pages 341-355
Back Matter ....Pages 357-364
β¦ Subjects
Computer Science; Game Development; Mobile Computing; Java
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