<p><em>Beginning 3D Game Development with Unity 4</em> is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, y
Beginning 3D Game Development with Unity 4:: All-in-One, Multi-Platform Game Development
β Scribed by Sue Blackman (auth.)
- Publisher
- Apress
- Year
- 2013
- Tongue
- English
- Leaves
- 796
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.
- The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
- In the second part, you'll build the foundations of a point-and-click style first-person adventure gameβincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
- With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
β¦ Table of Contents
Front Matter....Pages i-xxviii
Introduction to Game Development....Pages 1-21
Unity UI BasicsβGetting Started....Pages 23-61
Scripting: Getting Your Feet Wet....Pages 63-84
Terrain Generation: Creating a Test Environment....Pages 85-138
Navigation and Functionality....Pages 139-188
Cursor Control....Pages 189-222
Imported Assets....Pages 223-262
Action Objects....Pages 263-298
Managing State....Pages 299-343
Exploring Transitions....Pages 345-389
Physics and Special Effects....Pages 391-449
Message Text....Pages 451-481
Inventory Logic....Pages 483-510
Managing the Inventory....Pages 511-550
Dialogue Trees....Pages 551-580
Mecanim and Characters....Pages 581-636
Game Environment....Pages 637-677
Setting Up the Game....Pages 679-724
Menus and Levels....Pages 725-766
Back Matter....Pages 767-778
β¦ Subjects
Computer Science, general
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