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Beginner's Guide to Shading and Texturing in 3ds Max 2016

โœ Scribed by O'Connor Raavi.


Tongue
English
Leaves
240
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


1 edition. โ€” CreateSpace Independent Publishing Platform, 2015. โ€” 240 ั€.

The Beginnerโ€™s Guide to Shading and Texturing in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning shading and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of shading and texturing.
In this book, the author has covered material editors, Autodesk Materials, standard materials/maps, and mental rayโ€™s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking surfaces.

โœฆ Subjects


ะ‘ะธะฑะปะธะพั‚ะตะบะฐ;ะšะพะผะฟัŒัŽั‚ะตั€ะฝะฐั ะปะธั‚ะตั€ะฐั‚ัƒั€ะฐ;Autodesk 3ds Max / Maya


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