Away3D 3.6 Essentials
β Scribed by Matthew Casperson
- Publisher
- Packt
- Year
- 2011
- Tongue
- English
- Leaves
- 397
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Away3D is an impressive technology, and this book is focused on showing you how to create practical and fun 3D Flash applications with plenty of step-by-step examples, tips to help you avoid common mistakes, plain English explanations of the concepts and techniques used by Away3D, and honest advice to help you understand some of the inconsistencies in the Away3D code base. This book is meant for beginners as well as experienced Flash developers who are looking to create 3D applications in Flash using the Away3D engine. Whether you are using Away3D for the first time or are a seasoned developer, this book will provide you with a solid foundation in taking Flash to the next dimension. It can also be used as a reference guide by Flash developers who are already familiar with Away3D.
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Away3D is an impressive technology, and this book is focused on showing you how to create practical and fun 3D Flash applications with plenty of step-by-step examples, tips to help you avoid common mistakes, plain English explanations of the concepts and techniques used by Away3D, and honest advice
Away3D is an impressive technology, and this book is focused on showing you how to create practical and fun 3D Flash applications with plenty of step-by-step examples, tips to help you avoid common mistakes, plain English explanations of the concepts and techniques used by Away3D, and honest advice
Create stunning 3D environments with highly detailed textures. Animate and transform all types of 3D objects, including 3D Text. Eliminate the need for expensive hardware with proven Away3D optimization techniques, without compromising on visual appeal. Written in a practical and illustrative style,
Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine Invaluable tips and techniques to take your Away 3D applications to the top Reveals the secrets of cleaning your scene from z-sorting artifacts without killing your CPU Get 2D objects into th
Packt Publishing, 2011. - 480 Pages + code. ΠΠ° Π°Π½Π³Π». ΡΠ·ΡΠΊΠ΅.<div class="bb-sep"></div>Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine<br/>Invaluable tips and techniques to take your Away 3D applications to the top<br/>Reveals the secrets of clea