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Automatic rigging for animation characters with 3D silhouette

โœ Scribed by JunJun Pan; Xiaosong Yang; Xin Xie; Philip Willis; Jian J Zhang


Publisher
John Wiley and Sons
Year
2009
Tongue
English
Weight
781 KB
Volume
20
Category
Article
ISSN
1546-4261

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Automated mesh generation using a combined octree/Delaunay approach typically requires that rectangular elements be bounded by other rectangular elements which are not more that one division smaller (i.e. 1/8 the volume in 3D). This limitation is sometimes referred to as the 2 : 1 rule. This paper p