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AutoCAD 2015 and AutoCAD LT 2015: essentials

โœ Scribed by Onstott, Scott


Publisher
Wiley;Sybex
Year
2014
Tongue
English
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


Step-by-step instructions for the AutoCAD fundamentals AutoCAD 2015 Essentials contains 400 pages of full-color, comprehensive instruction on the world's top drafting and architecture software. This 2015 edition features architectural, manufacturing, and landscape architecture examples. And like previous editions, the detailed guide introduces core concepts using interactive tutorials and open-ended projects, which can be completed in any order, thanks to downloadable data sets (an especially useful feature for students and professionals studying for Autodesk AutoCAD certificat.;Introduction; Chapter 1: Getting Started; Sign In to Autodesk 360 on the Dashboard; Explore the AutoCAD 2015 for Windows User Interface; Set Drawing Units; Chapter 2: Basic Drawing Skills; Navigate 2D Drawings; Draw Lines and Rectangles; Cancel, Erase, and Undo; Use Coordinate Systems; Draw Circles, Arcs, and Polygons; Use Fillet and Chamfer ; Chapter 3: Using Drawing Aids; Use Grid and Snap; Employ Ortho and Polar Tracking; Use PolarSnap; Select Running Object Snaps; Harness the From Snap; Apply Object Snap Tracking; Chapter 4: Editing Entities; Create Selection Sets; Move and Copy.

โœฆ Table of Contents


Introduction
Chapter 1: Getting Started
Sign In to Autodesk 360 on the Dashboard
Explore the AutoCAD 2015 for Windows User Interface
Set Drawing Units
Chapter 2: Basic Drawing Skills
Navigate 2D Drawings
Draw Lines and Rectangles
Cancel, Erase, and Undo
Use Coordinate Systems
Draw Circles, Arcs, and Polygons
Use Fillet and Chamfer
Chapter 3: Using Drawing Aids
Use Grid and Snap
Employ Ortho and Polar Tracking
Use PolarSnap
Select Running Object Snaps
Harness the From Snap
Apply Object Snap Tracking
Chapter 4: Editing Entities
Create Selection Sets
Move and Copy. Rotate and ScaleWork with Arrays
Trim and Extend
Lengthen and Stretch
Offset and Mirror
Edit with Grips
Chapter 5: Shaping Curves
Draw and Edit Curved Polylines
Draw Ellipses
Shape Splines
Blend Between Objects with Splines
Chapter 6: Controlling Object Visibility and Appearance
Change Object Properties
Set the Current Layer
Alter the Layer Assignments of Objects
Control Layer Visibility
Apply Linetype
Assign Properties by Object or by Layer
Manage Layer Properties
Isolate Objects
Chapter 7: Organizing Objects
Define Blocks
Insert Blocks
Edit Blocks
Redefine Blocks. Work with GroupsChapter 8: Hatching and Gradients
Specify Hatch Areas
Associate Hatches with Boundaries
Hatch with Patterns
Hatch with Gradients
Chapter 9: Working with Blocks and Xrefs
Work with Global Blocks
Access Content Globally
Store Content on Tool Palettes
Reference External Drawings and Images
Chapter 10: Creating and Editing Text
Style Text
Write Lines of Text
Write and Format Paragraphs Using MTEXT
Edit Text
Chapter 11: Dimensioning
Style Dimensions
Add Dimensions
Edit Dimensions
Chapter 12: Keeping In Control with Constraints
Work with Geometric Constraints. Apply Dimensional Constraints Constrain Objects Simultaneously with Geometry and Dimensions
Make Parametric Changes to Constrained Objects
Chapter 13: Working with Layouts and Annotative Objects
Create Annotative Styles and Objects
Create Layouts
Adjust Floating Viewports
Override Layer Properties in Layout Viewports
Draw on Layouts
Chapter 14: Printing and Plotting
Configure Output Devices
Create Plot Style Tables
Use Plot Style Tables
Plot in Model Space
Plot Layouts in Paper Space
Export to an Electronic Format
Chapter 15: Working with Data
Geolocate Projects. Import SketchUp ModelsDefine Attributes and Blocks
Insert Attributed Blocks
Edit Table Styles and Create Tables
Use Fields in Table Cells
Edit Table Data
Chapter 16: Navigating 3D Models
Use Visual Styles
Work with Tiled Viewports
Navigate with the ViewCube
Orbit in 3D
Use Cameras
Navigate with SteeringWheels
Learn to Save Views
Chapter 17: Modeling in 3D
Create Surface Models
Edit Surface Models
Create Solid Models
Edit Solid Models
Smooth Mesh Models
Chapter 18: Presenting and Documenting 3D Design
Assign Materials
Place and Adjust Lights
Create Renderings.

โœฆ Subjects


Computer-aided design;Computer graphics;COMPUTERS--General;Mechanical drawing;Electronic books;AutoCAD;COMPUTERS -- General


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