I bought this book for an Artificial Intelligence for Games class at my University. I haven't read through all of the book, but I can already tell you that the pseudo-code in this book is very poor. It's obvious that the author didn't actually go through and run the code to make sure it worked. I
Artificial Intelligence for Games Companion CD-ROM (The Morgan Kaufmann Series in Interactive 3D Technology)
โ Scribed by Ian Millington
- Publisher
- Morgan Kaufmann
- Year
- 2006
- Tongue
- English
- Leaves
- 875
- Series
- The Morgan Kaufmann Series in Interactive 3D Technology
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
I bought this book for an Artificial Intelligence for Games class at my University. I haven't read through all of the book, but I can already tell you that the pseudo-code in this book is very poor. It's obvious that the author didn't actually go through and run the code to make sure it worked. I
I bought this book for an Artificial Intelligence for Games class at my University. I haven't read through all of the book, but I can already tell you that the pseudo-code in this book is very poor. It's obvious that the author didn't actually go through and run the code to make sure it worked. I
I bought this book for an Artificial Intelligence for Games class at my University. I haven't read through all of the book, but I can already tell you that the pseudo-code in this book is very poor. It's obvious that the author didn't actually go through and run the code to make sure it worked. I
I bought this book for an Artificial Intelligence for Games class at my University. I haven't read through all of the book, but I can already tell you that the pseudo-code in this book is very poor. It's obvious that the author didn't actually go through and run the code to make sure it worked. I
I saw every point in the three sphere, in 4D. In a color I've never seen before...