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APHID: Asynchronous Parallel Game-Tree Search

✍ Scribed by Mark G. Brockington; Jonathan Schaeffer


Publisher
Elsevier Science
Year
2000
Tongue
English
Weight
488 KB
Volume
60
Category
Article
ISSN
0743-7315

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✦ Synopsis


Most parallel game-tree search approaches use synchronous methods, where the work is concentrated within a specific part of the tree or at a given search depth. This article shows that asynchronous game-tree search algorithms can be as efficient as or better than synchronous methods in determining the minimax value.

APHID, a new asynchronous parallel game-tree search algorithm, is presented. APHID is implemented as a freely available portable library, making the algorithm easy to integrate into a sequential game-tree searching program. APHID has been added to four programs written by different authors. APHID yields better speedups than synchronous search methods for an Othello and a checkers program and comparable speedups on two chess programs.