<p><P>The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive per
Animation and Performance Capture Using Digitized Models
β Scribed by Edilson de Aguiar (auth.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 2010
- Tongue
- English
- Leaves
- 172
- Series
- Cognitive systems monographs 5
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Subjects
Computer Graphics; Computer Imaging, Vision, Pattern Recognition and Graphics; Image Processing and Computer Vision; Computer Applications
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