Discover the native side of Android and inject the power of C/C++ in your applications Create high performance applications with C/C++ and integrate with Java Exploit advanced Android features such as graphics, sound, input and sensing Port and reuse your own or third-party libraries from the
Android NDK Beginner’s Guide
β Scribed by Ratabouil, Sylvain
- Publisher
- Packt Publishing, Limited
- Year
- 2012
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Annotation Β Read more...
Abstract: Annotation
Android NDK is all about injecting high performance into your apps. Exploit the maximum power of these mobile devices using high-performance and portable code. This book will show you how to create C/C++ enabled applications and integrate them with Java. You will learn how to access native API and port libraries used in some of the most successful Android applications. Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run C/C++ code embedded in a Java application or in a standalone application. You will create a real native application starting from project creation through to full implementation of native API and the porting of existing third-party libraries. You will discover OpenGL ES and OpenSL ES, which are becoming the new standard in mobility. You will also understand how to access keyboard and input peripherals and how to read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as debugging and ARM assembler instructions. By the end of the book, you should know the key elements to enable you to start exploiting the power and portability of native code
β¦ Table of Contents
Content: Preface Chapter 1: Setting Up your Environment Chapter 2: Creating, Compiling, and Deploying Native Projects Chapter 3: Interfacing Java and C/C++ with JNI Chapter 4: Calling Java Back from Native Code Chapter 5: Writing a Fully-native Application Chapter 6: Rendering Graphics with OpenGL ES Chapter 7: Playing Sound with OpenSL ES Chapter 8: Handling Input Devices and Sensors Chapter 9: Porting Existing Libraries to Android Chapter 10: Towards Professional Gaming Chapter 11: Debugging and Troubleshooting Index
β¦ Subjects
Internet;Computers;Internet;General
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Discover the native side of Android and inject the power of C/C++ in your applications Create high performance applications with C/C++ and integrate with Java Exploit advanced Android features such as graphics, sound, input and sensing Port and reuse your own or third-party libraries from the
Discover the native side of Android and inject the power of C/C++ in your applications<br>Create high performance applications with C/C++ and integrate with Java<br>Exploit advanced Android features such as graphics, sound, input and sensing<br>Port and reuse your own or third-party libraries from t
Create high performance applications with C/C++ and integrate with Java. Exploit advanced Android features such as graphics, sound, input and sensing. Port and reuse your own or third-party libraries from the prolific C/C++ ecosystem.
2nd Edition. β Packt Publishing, 2015. β Code Only. β ISBN-10: 1783989645, ISBN-13: 978-1-78398-964-5.<br/> <br/><strong>ΠΠΎΠ΄ ΠΏΡΠΈΠΌΠ΅ΡΠΎΠ² ΠΊ Π²ΡΠ»ΠΎΠΆΠ΅Π½Π½ΠΎΠΉ Π·Π΄Π΅ΡΡ ΠΊΠ½ΠΈΠ³Π΅ Π² ΡΠΎΡΠΌΠ°ΡΠ΅ <a class="object-link fpm" data-file-id="1740439" href="/file/1740439/">PDF</a>, <a class="object-link fpm" data-file-id="1740440"
<p><b>Discover the native side of Android and inject the power of C/C++ in your applications</b></p> <h2>About This Book</h2><ul><li>Create high performance mobile applications with C/C++ and integrate with Java</li><li>Exploit advanced Android features such as graphics, sound, input, and sensing</l