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Andragogy, organization, and implementation concerns for gaming as an instructional tool in the community college

✍ Scribed by Vance S. Martin


Publisher
John Wiley and Sons
Year
2011
Weight
55 KB
Volume
2011
Category
Article
ISSN
0194-3081

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✦ Synopsis


Abstract

As this and previous editions of New Directions for Community Colleges have argued, digital skills are necessary. Our future economy will be based on them, but there is no consensus on which skills to teach. Many talk about Web 2.0 skills, familiarity with software, and critical thinking skills, yet few mention the potential of video games in education. This chapter examines the potential for using video games at the community college level, possible arguments against it, and necessary support from administration, information technology departments, and libraries to make the most of this digital technology.