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An efficient control over human running animation with extension of planar hopper model

✍ Scribed by Kang, Young-Min ;Cho, Hwan-Gue ;Lee, Ee-Taek


Publisher
John Wiley and Sons
Year
1999
Tongue
English
Weight
462 KB
Volume
10
Category
Article
ISSN
1049-8907

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✦ Synopsis


The most important goal of character animation is to efficiently control the motions of a character. Until now, many techniques have been proposed for human gait animation. Some techniques have been created to control the emotions in gaits such as 'tired walking' and 'brisk walking' by using parameter interpolation or motion data mapping. Since it is very difficult to automate the control over the emotion of a motion, the emotions of a character model have been generated by creative animators. This paper proposes a human running model based on a one-legged planar hopper with a self-balancing mechanism. The proposed technique exploits genetic programming to optimize movement and can be easily adapted to various character models. We extend the energy minimization technique to generate various motions in accordance with emotional specifications.