Learn to program with visual examples. Programs increase in complexity as you progress β from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical
An Artist's Guide to Programming: A Graphical Introduction
β Scribed by Jim R. Parker
- Publisher
- No Starch Press
- Year
- 2022
- Tongue
- English
- Leaves
- 252
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Learn to program with visual examples. Programs increase in complexity as you progress β from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. Theyβll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.
xix, 226 pages : 26cm
"Teaches programming concepts by visual example, providing one hundred short programs to experiment with, written in the Java-based language Processing. Covers how to program while manipulating computer-generated graphics, photographs, video, and sound"--
Includes index.
π SIMILAR VOLUMES
<p><p><i>An Introduction to Computer Graphics for Artists</i> is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various sp
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art D
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art D
An introduction to graphics programming, as well as a reference for the experienced graphics programmer. This book covers the basics of graphics programming, from how a graphics monitor works, to how to draw realistic 3D images. The text explains the history and inner workings of graphics theories a
Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each