An efficient algorithm for ray casting o
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Sanna, Andrea ;Montuschi, Paolo
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Article
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1998
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John Wiley and Sons
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English
β 260 KB
This paper presents a new algorithm to generate ray-cast CSG animation frames. We consider sequences of frames where only the objects can move; in this way, we take advantage of the high screen area coherence of this kind of animation. A new definition of bounding box allows us to reduce the number