This book gives a general overview of Artificial Intelligence as it is impacting on the world of the arts and culture. What is AI-generated pop culture? What does a movie, a musical work, a novel, or song created entirely by a generative AI imply in terms of our notions of creativity? What is the se
AI-Generated Popular Culture: A Semiotic Perspective
✍ Scribed by Marcel Danesi
- Year
- 2024
- Tongue
- English
- Leaves
- 209
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
This book gives a general overview of Artificial Intelligence as it is impacting on the world of the arts and culture. What is AI-generated pop culture? What does a movie, a musical work, a novel, or song created entirely by a generative AI imply in terms of our notions of creativity? What is the semiotic dynamic (the meaning-making impulse that humans imprint in sign and textual forms) that is involved in an AI-produced work? No comprehensive treatment exists of the profound implications that AI-generated pop culture entails, including how it might affect cultural evolution and how we interpret artistic artifacts. Such a treatment is critical at this moment, and this book aims to fill this gap.
✦ Table of Contents
Preface
Abbreviations
Contents
List of Figures
1 AI, Popular Culture, Semiotics
Prologue
Generative AI
AI in Science Fiction
AI-Generated Popular Culture
A Semiotic View
Hyperreality
Epilogue
References
2 AI-Generated Literature
Prologue
The Role of Fiction
The Author and the Reader
AI Novels
AI Poetry
AI Comics
AI and History
Epilogue
References
3 AI-Generated Cinema
Prologue
Movies and Popular Culture
AI Filmmaking
AI Movies
Whither Cinema?
AI and the Theory of Mind
Epilogue
References
4 AI-Generated Music
Prologue
Music and Popular Culture
AI Music
AI and Classical Music
Android Performers
Epilogue
References
5 AI in the Mass Media
Prologue
AI Radio
AI Podcasts
AI Television
Mediated Social Codes
Epilogue
References
6 AI-Generated Art
Prologue
Pop Art
AI Art
The Aura
Algorithmic Art Criticism
Semiosis
Epilogue
References
7 AI in Marketing and Advertising
Prologue
Advertising and Pop Culture
AI Ads
Hyperreal Marketing
The Frankfurt School Redux
Epilogue
References
8 AI and Gaming Culture
Prologue
Video Games and Popular Culture
AI Video Games
The Simulation Hypothesis
AI-Generated Narrative Content
Epilogue
References
9 Simulacrum Culture
Prologue
Simulacrum Theory
Virtual Reality
Deepfake Culture
The Metaverse and the Narraverse
Epilogue
References
10 AI and the Future of Pop Culture
Prologue
Why Pop Culture?
A Theory of AI-Generated Pop Culture?
AI Creativity
Where’s the Beef?
Six Characters in Search of an Author
Epilogue
References
Index
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