๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

AI Game Programming Wisdom (Game Development Series)

โœ Scribed by Rabin


Year
2002
Tongue
English
Leaves
658
Edition
1st
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.


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