Dealing with state-of-the-art techniques in rendering and animation, this text provides a unique synthesis of advanced techniques not previously available in one coherent source.
Advances in Modelling, Animation and Rendering
β Scribed by Nadia Magnenat-Thalmann, MyungJin Kang, Taro Goto (auth.), John Vince PhD, FBCS, CEng, Rae Earnshaw BSc, MSc, FBCS, CEng (eds.)
- Publisher
- Springer-Verlag London
- Year
- 2002
- Tongue
- English
- Leaves
- 542
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world."
This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as:
- Real-time computer animation
- Image based rendering
- Non photo-realistic rendering
- Virtual reality
- Avatars
- Geometric and solid modelling
- Computational geometry
- Physically based modelling
- Graphics hardware architecture
- Data visualisation
- Data compression
The focus is on the commercial application and industrial use of computer graphics and digital media systems.
β¦ Table of Contents
Front Matter....Pages I-IX
Front Matter....Pages 1-1
Problems and solutions for the Accurate 3d Functional Modelling of the Hip and Shoulder....Pages 3-23
Simulating a Human Society: The Challenges....Pages 25-38
Content-based Image Indexing and Retrieval in Compressed Domain....Pages 39-64
Visual Data NavigatorsβCollaboratoriesβ....Pages 65-77
What is Your Relationship with Your Information Space?....Pages 79-91
State of Art in Digital Media....Pages 93-102
Front Matter....Pages 103-103
A body and Garment Creation Method for an Internet Based Virtual Fitting Room.....Pages 105-122
Procedural Simulation of Interwoven Structures....Pages 123-138
An Approach to Blend Surfaces....Pages 139-150
Borders, Semi-Sharp Edges and Adaptivity for Hexagonal Subdivision Surface Schemes....Pages 151-166
Mesh smoothing with shape or Feature preservation....Pages 167-181
Reconstructing Surface Discontinuities by Intersecting Tangent Planes of Advancing Mesh Frontiers....Pages 183-199
Progressive Gap Closing for MeshRepairing....Pages 201-213
An Isosurface Continuity Algorithm for Super Adaptive Resolution Data *....Pages 215-237
Acceleration of Elastic Modelβs Motion Computation Based on Elastic Element Reduction....Pages 239-246
Explosive Impact on Real-time....Pages 247-265
Image-Based Modeling Using Viewpoint Entropy....Pages 267-279
Front Matter....Pages 281-281
Automatic Generation of Non-Verbal Facial Expressions from Speech....Pages 283-293
Experimental Investigation of Linguistic and Parametric Descriptions of Human Motion for Animation....Pages 295-314
A Novel Multi-resolution Anthropometrical Algorithm for Realistic Simulation and Manipulation of Facial Appearance....Pages 315-331
Front Matter....Pages 281-281
Real-time animation of running waters based on spectral analysis of Navier-Stokes equations....Pages 333-346
Front Matter....Pages 347-347
Factoring a specular reflection Field Into added iffuse reflection Fields....Pages 349-376
A hardware based implementation....Pages 377-388
Fuzzy Random Walk....Pages 389-396
Shadow Mapping for Hemispherical and Omnidirectional Light Sources....Pages 397-407
A sky Light Lllumination Model in....Pages 409-423
High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments ....Pages 425-437
New Contrast Measures for Pixel Supersampling....Pages 439-451
Visibility maps. A topological....Pages 453-463
Realtime Shading of Folded Surfaces....Pages 465-480
Rendering Natural Waters: Merging Computer Graphics with Physics and Biology....Pages 481-498
A System for Image Based Rendering of Walk-throughs....Pages 499-508
Front Matter....Pages 509-509
Interaction in Virtual Worlds: Application to Music Performers....Pages 511-527
Enhancing Archive Television Programmes for Interactivity....Pages 529-547
Back Matter....Pages 549-549
β¦ Subjects
Computer Graphics; Computing Methodologies
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