"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authorsβ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering su
[Advanced Topics in Science and Technology in China] Real-Time Graphics Rendering Engine Volume 0 || Optimal Representation and Rendering for Large-Scale Terrain
β Scribed by Bao, Hujun; Hua, Wei
- Book ID
- 111879443
- Publisher
- Springer Berlin Heidelberg
- Year
- 2011
- Tongue
- English
- Weight
- 485 KB
- Edition
- 1
- Category
- Article
- ISBN
- 3642183425
No coin nor oath required. For personal study only.
β¦ Synopsis
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authorsβ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authorsβ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering su
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authorsβ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering su
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authorsβ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering su