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Advanced Java Game Programming

✍ Scribed by David Wallace Croft B.Sc., M.Sc. (auth.)


Publisher
Apress
Year
2004
Tongue
English
Leaves
569
Edition
1
Category
Library

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✦ Synopsis


Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.
David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game libraryβ€”a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.
The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

✦ Table of Contents


Front Matter....Pages i-xxi
Development Setup....Pages 1-34
Deployment Frameworks....Pages 35-86
Swing Animation....Pages 87-125
Animation Library....Pages 127-183
Advanced Graphics....Pages 185-228
Persistent Data....Pages 229-278
Game Architecture....Pages 279-345
A* Algorithm....Pages 347-385
HTTP Tunneling....Pages 387-427
HTTP Polling....Pages 429-485
HTTP Pulling....Pages 487-533
Back Matter....Pages 535-562

✦ Subjects


Software Engineering/Programming and Operating Systems


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