This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a research con
Advanced High Dynamic Range Imaging, Second Edition
โ Scribed by Francesco Banterle, Alessandro Artusi, Kurt Debattista, Alan Chalmers
- Publisher
- A K Peters/CRC Press;Taylor & Francis
- Year
- 2018
- Tongue
- English
- Leaves
- 337
- Edition
- Second edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a research concept to a standard imaging method. This new edition incorporates all the many developments in HDR since the first edition and once again emphasizes practical tips, including the authors' popular HDR Toolbox (available on the authors' website) for MATLAB and gives readers the tools they need to develop and experiment with new techniques for creating compelling HDR content.
โฆ Subjects
High dynamic range imaging.;Image processing -- Digital techniques.;Photography -- Exposure.
๐ SIMILAR VOLUMES
<p><span>This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a res
Imaging techniques seek to simulate the array of light that reaches our eyes to provide the illusion of sensing scenes directly. Both photography and computer graphics deal with the generation of images. Both disciplines have to cope with the high dynamic range in the energy of visible light that hu
<P>Imaging techniques seek to simulate the array of light that reaches our eyes to provide the illusion of sensing scenes directly. Both photography and computer graphics deal with the generation of images. Both disciplines have to cope with the high dynamic range in the energy of visible light that