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✦   LIBER   ✦

📁

Adobe Flash CS3 (Zambak) (Low Quality)

✍ Scribed by Sait Emre ERCİYES Abdulmelih GÜLCAN Osman AY


Publisher
Zambak Publishing
Year
2008
Tongue
English
Leaves
112
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Table of Contents


  1. Introduction To Adobe Flash CS3
    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
    Starting Flash and Creating a New File. . . . . . . . . 6
    Creating and Editing a New Flash Document. . . . 9
    Publishing a Flash Document . . . . . . . . . . . . . . . 10
    Opening a Flash Document . . . . . . . . . . . . . . . . . 10
    Closing a Flash Document . . . . . . . . . . . . . . . . . . 10
    Saving a Flash Document . . . . . . . . . . . . . . . . . . 10
    Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
  2. Drawing and Painting
    Using Basic Drawing Tools . . . . . . . . . . . . . . . . . . 14
    Vector and Bitmap Graphics . . . . . . . . . . . . . . . . 14
    Using Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
    Project 1: Snowflake . . . . . . . . . . . . . . . . . . . . . . . 17
    More Drawing Tools . . . . . . . . . . . . . . . . . . . . . . . 18
    Lasso Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
    Adding or Deleting Anchor Points . . . . . . . . . . . . 19
    Practice 1: Curves. . . . . . . . . . . . . . . . . . . . . . . . . 19
    Rectangle Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
    Text Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
    Eyedropper Tool . . . . . . . . . . . . . . . . . . . . . . . . . . 22
    Ink Bottle Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
    Brush Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
    Pencil Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
    Hand Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
    Eraser Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
    Softening Fill Edges . . . . . . . . . . . . . . . . . . . . . . . 24
    Object Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
    Zoom Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
    Project 2: Cup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
  3. Working with Symbols
    Practice 1: Seven Wonders of the World . . . . . . . 28
    The Three Types of Symbols . . . . . . . . . . . . . . . . 28
    Movie clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
    Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
    Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
    Creating a Symbol . . . . . . . . . . . . . . . . . . . . . . . . 28
    Using Symbols in Flash . . . . . . . . . . . . . . . . . . . . 28
  4. Animation
    Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
    Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
    Flash Animation Types . . . . . . . . . . . . . . . . . . . . . 36
    Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
    Layer Properties Dialog Box . . . . . . . . . . . . . . . . . 37
    Current Frame. . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
    Frames per Second . . . . . . . . . . . . . . . . . . . . . . . 37
    Length of Movie . . . . . . . . . . . . . . . . . . . . . . . . . . 37
    Playhead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
    Insert a New Layer . . . . . . . . . . . . . . . . . . . . . . . . 38
    Inserting a Layer Folder . . . . . . . . . . . . . . . . . . . . 38
    Deleting a Layer . . . . . . . . . . . . . . . . . . . . . . . . . . 38
    Showing/Hiding a Layer . . . . . . . . . . . . . . . . . . . . 38
    Lock Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
    Show Outline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
    Using Onion Skinning. . . . . . . . . . . . . . . . . . . . . . 39
    Tweening Animation . . . . . . . . . . . . . . . . . . . . . . . 39
    Motion Tween . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
    Practice 1: Text Effect . . . . . . . . . . . . . . . . . . . . . . 40
    Shape Tween . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
    Motion Tweening Along a Path. . . . . . . . . . . . . . . 44
    Masking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
    Using Sounds in Flash . . . . . . . . . . . . . . . . . . . . . 47
    Static Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
    Practice 2: Car . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
    Dynamic Method. . . . . . . . . . . . . . . . . . . . . . . . . . 49
  5. Working with Text and Buttons
    Working with Text . . . . . . . . . . . . . . . . . . . . . . . . . 52
    Working with Buttons . . . . . . . . . . . . . . . . . . . . . . 55
    Simple Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
    Animated Button . . . . . . . . . . . . . . . . . . . . . . . . . . 57
    Practice 1: Football Teams . . . . . . . . . . . . . . . . . . 58
    Project 1: ASCII Convertor . . . . . . . . . . . . . . . . . . 59
  6. Working with Sound and Video
    Using Sound and Video . . . . . . . . . . . . . . . . . . . . 62
    Importing Video . . . . . . . . . . . . . . . . . . . . . . . . . . 64
    Creating Labels. . . . . . . . . . . . . . . . . . . . . . . . . . . 65
    Adding Sound. . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
    Adding Action Script . . . . . . . . . . . . . . . . . . . . . . 66
    Project 1: Bad Habits . . . . . . . . . . . . . . . . . . . . . . 67
    Practice 1: Football Stars . . . . . . . . . . . . . . . . . . . 67
  7. Programming with ActionScript
    ActionScript. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
    Writing Your First ActionScript . . . . . . . . . . . . . . . 70
    ActionScript Panel. . . . . . . . . . . . . . . . . . . . . . . . . 71
    Working with the Actions Toolbox Better . . . . . . . 72
    Data Types and Variables . . . . . . . . . . . . . . . . . . . 73
    Practice 1: Current Date and Time . . . . . . . . . . . 75
    Practice 2: Magic Ball . . . . . . . . . . . . . . . . . . . . . . 76
    Event Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
    Practice 3: Magic Balls . . . . . . . . . . . . . . . . . . . . . 77
    Practice 4: Crocodile . . . . . . . . . . . . . . . . . . . . . . 80
    Program Flow Control. . . . . . . . . . . . . . . . . . . . . . 81
    Practice 5: More Balls . . . . . . . . . . . . . . . . . . . . . . 86
    Project 1: UFO Game . . . . . . . . . . . . . . . . . . . . . . 89
    Practice 6: UFO. . . . . . . . . . . . . . . . . . . . . . . . . . . 89
    Practice 7: Data Validation . . . . . . . . . . . . . . . . . . 90
    Working with strings . . . . . . . . . . . . . . . . . . . . . . 90
    Project 2: Date and Time Formats . . . . . . . . . . . . 91
    Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
    Practice 8: Sorting Records . . . . . . . . . . . . . . . . . 95
    Project 3 : Searching Records . . . . . . . . . . . . . . . 97
  8. Working with Components
    Components in Flash. . . . . . . . . . . . . . . . . . . . . . 100
    Adding the List Component. . . . . . . . . . . . . . . . . 101
    Adding the DataGrid Component . . . . . . . . . . . . 102
    Adding the UILoader Component . . . . . . . . . . . . 104
    Adding the TextArea Component . . . . . . . . . . . . 105
    Project 1: Calculator . . . . . . . . . . . . . . . . . . . . . . 107
    Practice 1: Upgrading the Amazing Facts . . . . . 107
    Answer Key
    Index

📜 SIMILAR VOLUMES


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