## Abstract Taking advantage of the parallelism and programmability of GPU, we solve the fluid dynamics problem completely on GPU. Different from previous methods, the whole computation is accelerated in our method by packing the scalar and vector variables into four channels of texels. In order to
โฆ LIBER โฆ
Adaptive mesh fluid simulations on GPU
โ Scribed by Peng Wang; Tom Abel; Ralf Kaehler
- Publisher
- Elsevier Science
- Year
- 2010
- Tongue
- English
- Weight
- 652 KB
- Volume
- 15
- Category
- Article
- ISSN
- 1384-1076
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