Acting for Animators
β Scribed by Ed Hooks
- Publisher
- Routledge
- Year
- 2011
- Tongue
- English
- Edition
- 3
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Ed Hooksβ indspensable acting guidebook for animators has been fully
updated and improved!
Ed uses basic acting theory to explain everything from character movement
and facial expressions to interaction and scene construction. Just as acting
on film and on stage are very different disciplines, so is the use of acting
theory in creating an animated character, scene or story. Acting for
Animators is full of essential craft tips from an acting master.
New to this Routledge edition:
illustrated, scene-by-scene analyses of six films, including Up,
Coraline and Kung Fu Panda
an expanded section on video game animation
all-new illustrations
a 500-word history of acting
π SIMILAR VOLUMES
In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a characterβs motions and movement, this unique res
Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shreks swagger in
This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video games, story structure, and the work on emotion in the human face being done by Paul Ekman.