[ACM Press the International Conference - Raleigh, North Carolina (2012.05.29-2012.06.01)] Proceedings of the International Conference on the Foundations of Digital Games - FDG '12 - Fear of failure
โ Scribed by Levy, Laura M.; Gandy, Maribeth; Solomon, Rob; McLaughlin, Anne Collins; Allaire, Jason C.; Whitlock, Laura A.
- Book ID
- 125829688
- Publisher
- ACM Press
- Year
- 2012
- Weight
- 219 KB
- Category
- Article
- ISBN
- 1450313337
No coin nor oath required. For personal study only.
โฆ Synopsis
In this poster, we examine gender differences in older adults playing an off-the-shelf puzzle game (Boom Blox, EA 2008). Game design research for the elderly is an under-developed area, even though one-fifth of adults over the age of sixty-five reported playing video games and those that do so play more often that their younger counterparts. Gender differences in older adult gamers are even less understood. We use quantitative and qualitative techniques to identify gender differences in older adult game players and we discuss ramifications for cognitive game design.
๐ SIMILAR VOLUMES
This paper presents a narrative theory of games, building on standard narratology, as a solution to the conundrum that has haunted computer game studies from the start: How to approach software that combines games and stories? Categories and Subject Descriptors K.8.0. [Personal Computing]: Games