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[ACM Press the ACM SIGGRAPH Symposium - Costa Mesa, California (2012.03.09-2012.03.11)] Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D '12 - Lossless compression of variable-precision floating-point buffers on GPUs

โœ Scribed by Pool, Jeff; Lastra, Anselmo; Singh, Montek


Book ID
120966231
Publisher
ACM Press
Year
2012
Weight
589 KB
Category
Article
ISBN
1450311946

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[ACM Press the ACM SIGGRAPH Symposium -
โœ Pool, Jeff; Lastra, Anselmo; Singh, Montek ๐Ÿ“‚ Article ๐Ÿ“… 2012 ๐Ÿ› ACM Press โš– 589 KB

Carolina (a) Color (b) Depth (c) GeometryFigure : Our unified lossless compression/decompression system can handle any type of data. We were able to obtain bandwidth savings of 1.5x, 7.7x, and 3.3x for the color, depth, and geometry data, respectively, shown above.