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[ACM Press the 36th SIGCSE technical symposium - St. Louis, Missouri, USA (2005.02.23-2005.02.27)] Proceedings of the 36th SIGCSE technical symposium on Computer science education - SIGCSE '05 - Game design & programming concentration within the computer science curriculum

โœ Scribed by Coleman, Ron; Krembs, Mary; Labouseur, Alan; Weir, Jim


Book ID
125504974
Publisher
ACM Press
Year
2005
Tongue
English
Weight
136 KB
Category
Article
ISBN-13
9781581139976

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[ACM Press the 36th SIGCSE technical sym
โœ Carlisle, Martin C.; Wilson, Terry A.; Humphries, Jeffrey W.; Hadfield, Steven M ๐Ÿ“‚ Article ๐Ÿ“… 2005 ๐Ÿ› ACM Press ๐ŸŒ English โš– 263 KB

When students are learning to develop algorithms, they very often spend more time dealing with issues of syntax rather than solving the problem. Additionally, the textual nature of most programming environments works against the learning style of the majority of students. RAPTOR is a visual programm