[ACM Press Proceeding of the twenty-sixt
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Bernhaupt, Regina; Ijsselsteijn, Wijand; Mueller, Florian 'Floyd'; Tscheligi, Ma
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Article
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2008
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ACM Press
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Game players enjoy computer games for their leisure and enjoyment factor, social reasons, the challenge they provide, and to use them as a platform for performance and self expression. However, designing for this kind of user experience is often done intuitively, in a rather ad-hoc fashion and witho