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πŸ“

Aaron marks complete guide to game audio - for composers, sound designers

✍ Scribed by Marks, Aaron


Publisher
Taylor & Francis Ltd
Year
2017
Tongue
English
Leaves
571
Edition
3rd edition
Category
Library

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No coin nor oath required. For personal study only.

✦ Table of Contents


Chapter 1: An Introduction to Game AudioChapter 2: Essential Skill Sets and ToolsChapter 3: Getting Organized and Ready for BusinessChapter 4: Finding and Getting the JobsChapter 5: The Bidding ProcessChapter 6: Making the DealsChapter 7: Setting the StageChapter 8: Creating Music for GamesChapter 9: Creating Sound Effects for GamesChapter 10: Voice Overs for GamesChapter 11: Blending the Total SoundscapeChapter 12: Scripting and MiddlewareChapter 13: Game Platforms and Their Audio Development IssuesChapter 14: The Developers Guide to Audio ContentChapter 15: Game Over? Not HardlyAppendix A Game Audio: Getting the Help You Need to SucceedAppendix B The Grammy's and Other Game Audio Awards


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