A vectorisable algorithm for calculating three-body interactions
✍ Scribed by Luis Javier Alvarez; Ali Alavi; Jörn Ilja Siepmann
- Publisher
- Elsevier Science
- Year
- 1991
- Tongue
- English
- Weight
- 391 KB
- Volume
- 62
- Category
- Article
- ISSN
- 0010-4655
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✦ Synopsis
A new vectorisable algorithm is proposed for identifying the triads of particles required in the calculation of three-body interactions. Tests of this algorithm on a glassy silicate show a five-fold reduction of CPU time per configuration with respect to a simple triple-loop procedure. The calculation of the three-body interactions, using the new algorithm, takes only 10% of the total CPU time of the simulation.
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