Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the
A Practical Introduction to Computer Graphics
โ Scribed by Ian O. Angell (auth.)
- Publisher
- Macmillan Education UK
- Year
- 1981
- Tongue
- English
- Leaves
- 155
- Series
- Macmillan Computer Science Series
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Front Matter....Pages i-ix
An Informal Introduction to Two-dimensional Graphics....Pages 1-10
An Introduction to Two-dimensional Geometry....Pages 11-22
Transformations of Two-dimensional Space; Matrix Representation....Pages 23-31
Clipping and Covering....Pages 32-41
The Coordinate Geometry of Three-dimensional Space....Pages 42-55
Matrix Transformation of Three-dimensional Space; Orthographic Projections....Pages 56-73
Perspective and Stereoscopic Views....Pages 74-83
Hidden Line Algorithms....Pages 84-96
Setup Techniques....Pages 97-110
Computer Movies....Pages 111-126
Projects....Pages 127-137
Conclusion: What Next?....Pages 138-142
Back Matter....Pages 143-146
โฆ Subjects
Computer Graphics
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