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A packet routing method based on game theory

โœ Scribed by Katsunori Yamaoka; Yoshinori Sakai


Publisher
John Wiley and Sons
Year
1998
Tongue
English
Weight
150 KB
Volume
81
Category
Article
ISSN
8756-6621

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โœฆ Synopsis


The size of public telecommunication networks and computer networks is becoming quite large, and various new control features and services are being offered so that a large amount of control is needed and enormous amounts of data must be handled. Thus there is a need to utilize the limited network resources efficiently and effectively.

In this paper, we propose a distributed control method based on game theory, in which the performance of the whole network is levelled without regard to the quality of communication, and each element of the network has a basically independent function. It is shown by computer simulation that the packet loss rate caused by timeout can be decreased.


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