This paper describes the design of a centralized controller/scheduler for a communication switch with a banyan switching fabric built using unbuffered switches. The controller accepts a set of connection requirements and identiยฎes a non-conยฏicting subset that can be used to set the state of the swit
A multithreaded scheduler for a high-speed spacecraft simulator
โ Scribed by Gene Saghi; Kirk Reinholtz; Paul A. Savory
- Book ID
- 101239710
- Publisher
- John Wiley and Sons
- Year
- 1998
- Tongue
- English
- Weight
- 117 KB
- Volume
- 28
- Category
- Article
- ISSN
- 0038-0644
No coin nor oath required. For personal study only.
โฆ Synopsis
The Cassini spacecraft is on its journey to Saturn to perform a close-up study of the Saturnian system; its rings, moons, magneto-sphere, and the planet itself. Sequences of commands will be sent to the spacecraft by ground personnel to control every aspect of the mission. To validate and verify these command sequences, a bit-level, High-Speed Simulator (HSS) has been developed. To maximize performance, the HSS is implemented with multiple threads and runs on a multiprocessor system. A key component of the HSS is the scheduler, which controls the execution of the simulator. The general framework of the scheduler can be adapted to solve a wide variety of scheduling problems. The architecture of the scheduler is presented first, followed by a discussion of issues related to performance and multiple threads. Second, the avoidance of deadlocks and race conditions is discussed, and an informal proof for the absence of both in the scheduler is described. Finally, a study of various scheduling policies is provided.
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