𝔖 Scriptorium
✦   LIBER   ✦

📁

A Guide to UX Design and Development: Developer’s Journey Through the UX Process (Design Thinking)

✍ Scribed by Tom Green, Joseph Labrecque


Publisher
Apress
Tongue
English
Leaves
261
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


Gain a thorough understanding of the two pillars of any User Experience project: the mission and the process. The mission is to keep the user in mind at each step or milestone as the developer progresses through the project. The process is how that mission is accomplished through collaboration and the use of research, design and development technologies. This book walks you through a developer's journey through the UX process, from start to finish. 

A Guide to UX Design and Development concentrates on the intersection of what is called “DesignOps” and “DevOps.” That intersection is where collaboration between all members of the team, including stakeholders and clients, occurs and neither DesignOps nor DevOps can go beyond being considered just buzzwords if they instead silo design and development. To highlight the UX Mission and illustrate the responsibility developers also hold for the user experience, authors Tom Green and Joseph Labrecque take you through a hypothetical project involving the development of a parking app for a municipal parking authority. As the book progresses, they concentrate on the developer's journey through the whole project from discovery to product release. In this journey, you will see how developers can make an impact and contribute to the user experience.

This will include such topics as why there is a need for both a user journey map and a technical journey map. The authors explain why prototyping is not as complicated as it is made out to be because it is simply an early low-cost and disposable minimal viable product that gives the developer a deep understanding of the project's intent in support of the UX Mission. You will also explore the creation and use of design systems and why the developer's role is just as important as the people who create the design system. The role and responsibility of the developer in user testing is discussed in the context of a variety of testing and assessment methods conducted to achieve the UX mission.

Finally, you’ll gain an understanding of how design and development deliverables are negotiated, prepared and sent out for research at each step of the process, and how the developer is involved.

What You Will Learn

  • Understand the evolving role of the developer in a team-based environment
  • Learn the five stages of the UX process 
  • Discover the importance of collaboration and communication with stakeholders, designers, and developers at every stage of the process
  • Learn a variety of design and development documents created during the UX process

Who This Book Is For

Developers and designers involved in the UX Process, as well as developers trying to make sense of the confusing amount of information out there regarding their role in the UX process. 

    ✦ Table of Contents


    Table of Contents
    About the Authors
    About the Technical Reviewer
    Acknowledgments
    Introduction
    Chapter 1: The UX Project Progress
    The UX Mission
    Why UX Projects Fail
    Enter the UX Mission
    The Collaborative UX Process
    A Brief Review of the UX Process
    Discovery and Problem Definition
    Scope and MVP Definition
    UX Design
    UI Design
    Development
    Deep Dive into the UX Process
    Conclusion
    Chapter 2: Defining the Problem
    Why Research Is Important for Developers
    Foundational Research Is Necessary
    The Research Process Is Continuous
    Research and Systems Impact
    Artifacts and Deliverables
    The Developer’s Role in the Research Phase
    Conclusion
    Chapter 3: Determining the Scope and MVP
    Why Scaling Our View Matters
    Product Purpose and Reason to Exist
    Enduring Value in the Minimum Viable Product
    Determining the Minimum Viable Product
    Generate New Ideas Grounded in  User Behaviors
    Conclusion
    Chapter 4: The Prototype
    Why Prototype?
    Accessibility First
    The Current State of Prototyping
    Lean UX
    Rapid Prototyping
    Straight to Code
    Agile and Prototyping
    What to Prototype?
    Low Detail, Low Functionality
    Low Detail, High Functionality
    High Detail, Low Functionality
    High Detail, High Functionality
    Conclusion
    Chapter 5: The Design System Library
    The Single Source of Truth
    Where Do You Start?
    Taking Stock of What You Have
    The Pattern Inventory
    The Color Inventory
    The Typography Inventory
    The Asset Inventory
    Design Tokens
    Naming Tokens
    Conclusion
    Chapter 6: The UX Design Process
    First, What Is UX?
    What Is UX Design?
    Dancing Between Data and Design
    Setting the Scene with Research
    UX Design Is a Team Sport
    Artifacts and Deliverables
    Project Documentation
    User Research Deliverables
    Design Deliverables
    Testing Deliverables
    User Testing Is an Iterative Process
    Conclusion
    Chapter 7: The UI Design Process
    UI Design Is a Team Sport
    The Design Language
    Getting Started with a Design Pattern Library
    Creating Content
    Imaging
    Line Art
    Animation
    Video and Audio
    Pulling It All Together with Prototyping Software
    Figma
    UXPin
    Conclusion
    Chapter 8: Development
    Opportunities for Discovery in Development
    Interactions Between Designers and Developers
    Looking Back to Get Ahead
    Organizational Tooling and Sharing Data
    Test Often and Pivot as Needed
    Conclusion
    Chapter 9: User Testing
    Why Testing Is Important
    User Testing
    Usability Testing
    Some Testing Methods
    User Tests
    Usability Tests
    Preparing to Test
    Two Low-Cost Testing Methods
    Conducting a Test Using a Paper Prototype
    Conducting an A/B Test
    It Is All About Context
    Conclusion
    Chapter 10: Developer Handoff
    All Platforms Are Not Created Equally
    Bringing the Design System and UI Elements Together
    The Front End and Back End Come Together
    Front-End Considerations
    Back-End Considerations
    Nothing Is Ever Finished
    Conclusion
    Chapter 11: Release into the Wild and Beyond
    A “Good Enough” Product Release
    Early Adopters and Initial Feedback
    Making Use of Analytics Post-launch
    Product Road Map and Planned Features
    Conclusion
    Index


    📜 SIMILAR VOLUMES


    A Guide to UX Design and Development: De
    ✍ Tom Green, Joseph Labrecque 📂 Library 📅 2023 🏛 Apress 🌐 English

    <p><span>Gain a thorough understanding of the two pillars of any User Experience project: the mission and the process. The mission is to keep the user in mind at each step or milestone as the developer progresses through the project. The process is how that mission is accomplished through collaborat

    A Guide to UX Design and Development: De
    ✍ Tom Green, Joseph Labrecque 📂 Library 🏛 Apress 🌐 English

    <p><span>Gain a thorough understanding of the two pillars of any User Experience project: the mission and the process. The mission is to keep the user in mind at each step or milestone as the developer progresses through the project. The process is how that mission is accomplished through collaborat

    UX Portfolio Design: A practical guide f
    ✍ Ian Fenn 📂 Library 📅 2024 🏛 Chopstix Media Limited 🌐 English

    <span>UX Portfolios are a critical part of the recruitment process for those who work in user experience. Whether you’re a UX designer, a UX researcher, a content strategist, or a native app developer, you’ll get better work with one rather than without.<br><br>Unfortunately, much misinformation abo

    A Project Guide to UX Design
    ✍ Russ Unger, Carolyn Chandler 📂 Library 📅 2009 🌐 English

    “If you are a young designer entering or contemplating entering the UX field this is a canonical book. If you are an organization that really needs to start grokking UX this book is also for you. "  -- Chris Bernard, User Experience Evangelist, MicrosoftUser experience design is the discipline of cr